尽管腿部机器人的运动计划表现出了巨大的成功,但具有灵活的多指抓握的腿部机器人的运动计划尚未成熟。我们提出了一个有效的运动计划框架,用于同时解决运动(例如,质心动力学),抓地力(例如,贴片接触)和触点(例如步态)问题。为了加速计划过程,我们建议基于乘数的交替方向方法(ADMM)提出分布式优化框架,以求解原始的大型混合构成非整数非线性编程(MINLP)。最终的框架使用混合构成二次编程(MIQP)来求解联系人和非线性编程(NLP)来求解非线性动力学,这些动力学在计算方面更可行,对参数较不敏感。此外,我们通过微蜘蛛抓手从极限表面明确执行补丁接触约束。我们在硬件实验中演示了我们提出的框架,这表明多限制机器人能够实现各种动作,包括在斜坡角度45 {\ deg}的情况下进行较短的计划时间。
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本文介绍了Scalucs,这是一种四足动物,该机器人在地上,悬垂和天花板上爬上攀爬,并在地面上爬行。 Scaleer是最早的自由度四束机器人之一,可以在地球的重力下自由攀爬,也是地面上最有效的四足动物之一。在其他最先进的登山者专门攀登自己的地方,Scaleer承诺使用有效载荷\ Textit {和}地面运动实践自由攀爬,这实现了真正的多功能移动性。新的攀登步态滑冰步态通过利用缩放器的身体连锁机制来增加有效载荷。 Scaleer在地面上达到了最大归一化的运动速度,即$ 1.87 $ /s,$ 0.56 $ m /s,$ 1.2 $ /min,或$ 0.42 $ m /min /min的岩石墙攀爬。有效载荷能力达到地面上缩放器重量的233美元,垂直墙上的$ 35 $%。我们的山羊抓手是一种机械适应的两指抓手,成功地抓住了凸凸和非凸的对象,并支持缩放器。
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This study proposes novel control methods that lower impact force by preemptive movement and smoothly transition to conventional contact impedance control. These suggested techniques are for force control-based robots and position/velocity control-based robots, respectively. Strong impact forces have a negative influence on multiple robotic tasks. Recently, preemptive impact reduction techniques that expand conventional contact impedance control by using proximity sensors have been examined. However, a seamless transition from impact reduction to contact impedance control has not yet been accomplished. The proposed methods utilize a serial combined impedance control framework to solve this problem. The preemptive impact reduction feature can be added to the already implemented impedance controller because the parameter design is divided into impact reduction and contact impedance control. There is no undesirable contact force during the transition. Furthermore, even though the preemptive impact reduction employs a crude optical proximity sensor, the influence of reflectance is minimized using a virtual viscous force. Analyses and real-world experiments confirm these benefits.
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The modern dynamic and heterogeneous network brings differential environments with respective state transition probability to agents, which leads to the local strategy trap problem of traditional federated reinforcement learning (FRL) based network optimization algorithm. To solve this problem, we propose a novel Differentiated Federated Reinforcement Learning (DFRL), which evolves the global policy model integration and local inference with the global policy model in traditional FRL to a collaborative learning process with parallel global trends learning and differential local policy model learning. In the DFRL, the local policy learning model is adaptively updated with the global trends model and local environment and achieves better differentiated adaptation. We evaluate the outperformance of the proposal compared with the state-of-the-art FRL in a classical CartPole game with heterogeneous environments. Furthermore, we implement the proposal in the heterogeneous Space-air-ground Integrated Network (SAGIN) for the classical traffic offloading problem in network. The simulation result shows that the proposal shows better global performance and fairness than baselines in terms of throughput, delay, and packet drop rate.
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Telework "avatar work," in which people with disabilities can engage in physical work such as customer service, is being implemented in society. In order to enable avatar work in a variety of occupations, we propose a mobile sales system using a mobile frozen drink machine and an avatar robot "OriHime", focusing on mobile customer service like peddling. The effect of the peddling by the system on the customers are examined based on the results of video annotation.
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Our team, Hibikino-Musashi@Home (the shortened name is HMA), was founded in 2010. It is based in the Kitakyushu Science and Research Park, Japan. We have participated in the RoboCup@Home Japan open competition open platform league every year since 2010. Moreover, we participated in the RoboCup 2017 Nagoya as open platform league and domestic standard platform league teams. Currently, the Hibikino-Musashi@Home team has 20 members from seven different laboratories based in the Kyushu Institute of Technology. In this paper, we introduce the activities of our team and the technologies.
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我们在随机多臂匪徒问题中使用固定预算和上下文(协变)信息研究最佳武器识别。在观察上下文信息之后,在每一轮中,我们使用过去的观察和当前上下文选择一个治疗臂。我们的目标是确定最好的治疗组,这是一个在上下文分布中被边缘化的最大预期奖励的治疗组,而错误识别的可能性最小。首先,我们为此问题得出半参数的下限,在这里我们将最佳和次优的治疗臂的预期奖励之间的差距视为感兴趣的参数,以及所有其他参数,例如在上下文中的预期奖励,作为滋扰参数。然后,我们开发“上下文RS-AIPW策略”,该策略由随机采样(RS)规则组成,跟踪目标分配比和使用增强反向概率加权(AIPW)估算器的建议规则。我们提出的上下文RS-AIPW策略是最佳的,因为错误识别概率的上限与预算到Infinity时的半参数下限相匹配,并且差距趋于零。
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初始化时(OPAI)的一次性网络修剪是降低网络修剪成本的有效方法。最近,人们越来越相信数据在OPAI中是不必要的。但是,我们通过两种代表性的OPAI方法,即剪切和掌握的消融实验获得了相反的结论。具体而言,我们发现信息数据对于增强修剪性能至关重要。在本文中,我们提出了两种新颖的方法,即判别性的单发网络修剪(DOP)和超级缝制,以通过高级视觉判别图像贴片来修剪网络。我们的贡献如下。(1)广泛的实验表明OPAI是数据依赖性的。(2)超级缝线的性能明显优于基准图像网上的原始OPAI方法,尤其是在高度压缩的模型中。
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连接派时间分类(CTC)的模型在自动语音识别(ASR)方面具有吸引力,因为它们的非自动性性质。为了利用仅文本数据,语言模型(LM)集成方法(例如重新纠正和浅融合)已被广泛用于CTC。但是,由于需要降低推理速度,因此他们失去了CTC的非自动性性本质。在这项研究中,我们提出了一种使用电话条件的蒙版LM(PC-MLM)的误差校正方法。在提出的方法中,掩盖了来自CTC的贪婪解码输出中的较不自信的单词令牌。然后,PC-MLM预测这些蒙版的单词令牌给定的单词和手机补充了CTC。我们进一步将其扩展到可删除的PC-MLM,以解决插入错误。由于CTC和PC-MLM均为非自动回旋模型,因此该方法可以快速LM集成。在域适应设置中对自发日本(CSJ)和TED-LIUM2语料库进行的实验评估表明,我们所提出的方法在推理速度方面优于重新逆转和浅融合,并且在CSJ上的识别准确性方面。
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Connectionist时间分类(CTC)的模型很有吸引力,因为它们在自动语音识别(ASR)中的快速推断。语言模型(LM)集成方法(例如浅融合和重新恢复)可以通过利用文本语料库的知识来提高基于CTC的ASR的识别准确性。但是,它们大大减慢了CTC的推论。在这项研究中,我们建议提炼基于CTC的ASR的BERT知识,从而扩展了我们先前针对基于注意的ASR的研究。基于CTC的ASR在训练过程中学习了BERT的知识,并且在测试过程中不使用BERT,从而维持CTC的快速推断。与基于注意力的模型不同,基于CTC的模型做出了框架级预测,因此它们需要与BERT的令牌级预测进行蒸馏。我们建议通过计算最合理的CTC路径来获得比对。对自发日语(CSJ)和TED-LIUM2语料库的实验评估表明,我们的方法改善了基于CTC的ASR的性能,而无需推理速度成本。
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